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SCULPTINg
I use ZBrush to sculpt models based on reference, then decimate the meshes so I can texture, light, and render in Maya.
The Carnotaurus was particularly fun because it was a cool excuse to go to the LA Natural History Museum. Particularly to study that dino foot structure. Weirdly hard.
Software used
-ZBrush
-Maya
-Arnold
CARNOTAURUS
...Lots of polys.
RANCOR
I stuck the Rancor on a base and 3D printed him. He was so big, I had to chop his arms off, print them separately, and glue them back on.
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